I am preparing a generated ambience for a small game scene, and a faint tick returns at the loop boundary. There is also a soft grainy texture across the recording, which makes the source of the distraction less obvious. I can edit the endpoints and try a short crossfade before considering any broader processing. I found a reference to <a href=https://removeaudioartifacts.top>ai audio artifact removal</a> during my search, but the editing order still matters. I still need to determine whether the boundary reveals an existing sound or creates a new discontinuity. Would you inspect the boundary first and then audition a longer uninterrupted section? I would keep the original file available so every endpoint edit can be reversed. I also want to audition the result inside the game instead of relying entirely on the audio editor. Which check would help establish that the remaining distraction is independent of the loop boundary?
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